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Yoshinori Kitase on Final Fantasy VII remake
By Dean on May 8, 2008 | 5 Comments
We at Final Fantasy Series have stumbled across a recent interview with Final Fantasy VII’s original director Yoshinori Kitase. Below is what he had to say for himself. “My feelings are that if a remake were to work well then all the core members of the original team must be reassembled,... -
Zack Squats test application
By Dean on May 1, 2008 | 2 Comments
Thought it might be fun to put it up here. This is a little application made by the Square Enix North American members site. How many can you do? If you break 25 you get a link to a free secret wallpaper! ... -
Hajime Tabata Crisis Core Interview
By Dean on April 12, 2008 | 3 Comments
***NOTE: There are some CRISIS CORE-related spoilers in this section of Q&A*** Hajime Tabata, director of CRISIS CORE (FINAL FANTASY VII), talks to SQUARE ENIX MEMBERS about the world of CRISIS CORE and the FINAL FANTASY VII franchise. This interview can be found on Square Enix Members website, ... -
Crisis Core sells 277, 633 copies in first week
The American software charts for the week ending 29th March 2008 have been released, and unsurprisingly Final Fantasy VII: Crisis Core hits top with a game breaking 277,633 copies sold. Its nearest competitive new entry into the charts is Dark Sector for the XBox360 with 73,819 copies brought. Crisi... -
Crisis Core launch event
The Crisis Core launch event took place at the PlayStation Store at Metreon, San Francisco with no problems on March 25th, from 6:00 PM to 9:00 PM. The first 200 visitors through the door guaranteed themselves a copy of the game, and the first 100 receivied a free T-shirt! - No wonder there was fift... -
Fifty people in line for Crisis Core launch event
If you were in San Francisco on Tuesday you might have came across a strong fifty person que outside the Crisis Core launch event party. To be fair it was apparently pretty cold according to Sonia, the Senior PR Manager at the event. Check back here for the full report of how it went later. ...









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