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Infinite Undiscovery released in North America

  • Written by DeanDean 1 Comment1 Comment Comments
    Last Updated: September 2, 2008

    Infinite Undiscovery, has finally been released in North America. Developed by tri-Ace and published by Square-Enix exclusively for the Xbox 360, Infinite Undiscovery is set to be released next in Europe (5th September 2008) and then Japan (11th September 2008).

    According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, this game is set to contain 10 years worth of ideas that can finally be realized by the power of the Xbox 360 and that with it, “RPGs will undergo a true evolution.”tri-Ace wishes to achieve this by putting the player through “situational battles” that will lead to “unknown discoveries” and cause permanent changes to the world.

    Wikipedia on Infinite Undiscovery Reviews:

    Infinite Undiscovery has recieved average reviews with an average of 69 on Metacritic and 70 on Gamerankings. IGN gave it a 7.1 saying “This isn’t a game marred with horrendous bugs or unplayable combat. And it’s not boring. It’s just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental.” 1UP gave it a B saying “Undiscovery is absolutely worth playing through at least once, with the regrettable caveat that it really could’ve been so much more.” Gamepro gave it a 3 out of 5 saying “In the end, Undiscovery isn’t a bad game but it is seriously flawed. I’d recommend renting it before you invest your hard earned cash on a purchase, especially if you’re new to the RPG genre.” GamesRader gave it a 7 out of 10 saying “When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted.”

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